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ACS AWARD 2001





Submit your application by June 7, 2001
The closing date for submission of the URLs is September 24, 2001

ACS Award 2001 — Rules for the ACS Remote Design Competition Remote collaboration is the subject of the ACS Prize 2001 awarded by the Chamber of Architects of the German state of Hesse. Since competitions in general, and handling new media in particular, are supposed to be fun, we invite you to take part in a little designing game of an experimental nature. The aim of the game is to solve a design exercise with a team of one to two other players. The prize will go to the team with the best strategy for implementing new computer systems, whose design displays the highest degree of creativity and the best team spirit. The ACS is therefore remaining true to its principles by taking up futuristic topics and awarding prizes for best practice, this year in what we hope is an amusing way. If you have as much fun working on your entry to the ACS Award 2001 as we did devising the exercise, and if this shows in your designs, the game will have fulfilled its purpose. The central focus of the competition is cooperation between randomly assembled teams over long distances with the help of modern information and communications technology (remote collaboration), e.g. using Internet-based applications like whiteboards (NetMeeting etc.), e-mail services (electronic attachments etc.) to exchange project documents and so on. Special consideration is to be given to the type of cooperation and the creative, effective use of collaboration techniques for forming virtual teams. The actual design task takes a back seat in this context and is of more interest for assessing the thematic cooperation by means of collaboration technology. Assessment therefore depends all the more heavily on the project diary, which is particularly intended to display and document the nature and form of cooperation and the employed remote collaboration techniques throughout the various project phases, with emphasis on electronic cooperation with the project partners.



And here are the rules of the game in detail:
The game is open to the following people:
(around the world)
– Architects of all disciplines, i.e. building construction, interior design, city planning and landscape architecture, who are registered with the Chambers of Architecture in their respective countries,
– Engineers in the fields of civil engineering, planning of loadbearing structures and building equipment technologies, who are registered as engineering consultants with the Chambers of Engineering in their respective countries,
– Students and graduates in the disciplines of architecture, interior design, city and landscape planning, civil engineering, planning of loadbearing structures and building equipment technologies,
– Computer scientists and IT specialists, designers and media systems designers, as well as students and graduates of these disciplines in cooperation with a member of the first three groups. The author of the entry to the design competition is always the entire team, each member of which must be entitled to participate in the competition. Each team may only submit one contribution and each team member belong to only one team.
Number of Players:
Each team shall consist of at least two and at most three participants (individuals or offices). The members of the basic team are drawn at random, and this team may (but is not obliged to) look for a further member or consultant.
Preparing for the Game:
1 Submit your application by June 7, 2001, providing the required information on your person/your office (see separate application form).
2 The ACS Organization will draw lots to select two players at a time for a basic team. These may recruit a further team member if they so wish.



End of the Game:
The closing date for submission of the URLs under which the entries can be found is September 24, 2001. All teams that have submitted a valid entry by that date will be included in the assessment.
Documents to be Submitted:
1 Design — available on the Internet in digital form (for further details, see ›Submission Formats for Design and Project Diary‹).
2 Project Diary in digital form (explanatory text with notes on the designing process: explanations of the selected technical and organizational solutions for cooperation in the design competition, description and evaluation of experience, outlook/evaluation of applicability to other design versions and situations. This text is essential for assessment and should therefore be concisely, clearly and comprehensibly worded.)
3 Authors’ Declaration — stating the team name and authors of the work. The authors’ declaration must provide the following statements on all team members: surname, first name, profession, address, e-mail address, student status where applicable.
Submission Formats for Design and Project Diary:
– The design must already be available on the Internet at an accessible web server.
– No designs will be accepted on conventionally posted media.
– Internet address of the design for assessment — www: The design for assessment must be accessible on the Internet under the address, ›www.YOURDOMAIN*/acs2001-preis.html‹, i.e. the home page must be in the root directory of the server and be named ›acs2001-preis.html‹. (*Please insert your own domain.)
– The online version of the design (scope and content as per printout) may not be changed from the date of submission up to four months after the prize has been awarded.
– The scope is limited to 20 HTML pages.
– It must be possible to view and navigate through all pages by means of a standard browser (MS-Internet Explorer 5.5 or greater / Netscape Navigator 4.75 or greater).
– It must be possible to view all pages without the use of external programs (with the exception of the project diary, which can be provided as a WinWord or PowerPoint file). The use of standard plug-ins such as Shockwave Flash, Video Player (AVI, QT or Real-Video), Adobe pdf, Soundplayer, as well as Cosmo Player or similar for VRML 97, is allowed.
– Java elements must run and permit viewing under the two above-mentioned web browsers.
Submissions which do not meet the above requirements will be disqualified during preselection.



Establishing the Winner:
The winners of the game will be decided by a jury.
The assessment criteria are:
– Innovative content and appropriate use of new information and com-munication technology (to be proved in the project diary, among other items)
– Originality and creative quality of the design
– Originality and creative quality of presentation.
Note:
The use of new technology and forms of cooperation will be rated higher than the perfection of well-known methods.

Jury:
Volker Kugel, architect, Rodgau
Dr. Wolfgang Müller, computer scientist (e4ib.com GmbH), Darmstadt
Ulrike Spierling, designer, (ZGDV e. V. [Zentrum für
Graphische Datenverarbeitung]), Darmstadt
Thomas Wenzler, landscape architect, Wiesbaden
Dietmar Wiegand, architect and city planner (c-cop GmbH), Darmstadt

Award to the Winners:
1st prize: DM 12,000
2nd prize: DM 8,000
3rd prize: DM 5,000

The jury is entitled to express recognition of further outstanding work at its discretion, and to divide the prize money in different ways or reduce it if not enough entries worthy of consideration are submitted. The jury’s decision is final.

Publication of Results:
Upon submission, the works become the property of the awarding body. The works or a selection thereof will be shown from November 7 to 9, 2001, either at the ACS or on the ACS home page. The awarding body reserves the right to publish the works together with documentation of the ACS Award, free of charge, with the names of participants, and to present it at other exhibitions.

Note:
You can easily join in this game while on holiday, via the cellular or fixed-line network.



And here are the tasks to be solved in your design:

1 Seating
Design a form of seating on which one (a) can definitely not sit or (b) not sit for long or (c) do far more than just sit or (d) something comparable. Although we have long been living in the post-functional age, seating is still designed to serve the exclusive function of sitting. Liberate the chair, the armchair and the sofa from its servitude to function, give the chair a chance to be simply beautiful, to offer more than just a surface to sit on etc.
2 The Mansion on Mayfair (in analogy to Monopoly)
You are probably all familiar with the game which taught us the basics of capitalism, as children, teenagers or adults. But are the green wooden house and its red counterpart, the hotel, still contemporary? Are they not completely lacking in architectural concept and structural refinement? This dilemma becomes particularly obvious when building houses on Mayfair! Please, please find suitable alternatives at last, which are worthy of the name ›Mayfair,‹ so that we can play Monopoly again with a clear conscience! Note: ›Monopoly is a registered trademark of Parker Brothers Inc. Parker Brothers is not associated with this project.‹
3 Hybrid of the Future
Hybrids are without doubt the products of the future — the intelligent refrigerator is replacing the shopping list, the supermarket trolley and the cookbook, thanks to the bar code scanner, Internet connection and monitor; cars are becoming mobile offices, our apartments are becoming Multiplex cinemas etc. High time for your team members to put on their thinking caps! Invent new hybrids that make everyday life easier or shake up our habits in fun ways. You are free to design functional or structural hybrids, hybrid shapes or other such items.
4 Post Nature — Pure Nature
At last! The new shapes generated by the computer (often by simulating physical processes), the NURBS and blubbs, are now welding architects, civil engineers, mathematicians and the representatives of many other professional groups together into the teams we have long been awaiting to save our architectural culture. They are all involved in finding mathematical descriptions for these often incredibly natural-looking shapes, and in locating a company which will build them. Don’t waste your time with such trivialities! Get your processors sparking, let the computers in your team generate the shapes, throw away whatever is neither inspiring nor fun, and carry on manipulating until your invention really deserves the name Post Nature — Pure Nature.
5 Cyberstyle Garden
The Baroque castle grounds and the English landscape garden — two brilliant examples of how historical epochs find their specific expression in garden and landscape architecture. But what about the information age? The age of rap, house and Modern Talking? The age of Joanne K. Rowling (of Harry Potter fame) and Douglas Adams (›The Hitchhiker’s Guide to the Galaxy‹)? Is the landscaped park in Duisburg-Nord the last word on the wilderness theme? And the tetrahedron in Bottrop the definitive statement on the subject of landmarks? Become the ultimate trendsetter with your proposal for designing the front garden of your terraced house (this garden faces north and has a width of 6.0 meters and a depth of 4.5 meters).

Kleine Frankfurter Str .2 65189 Wiesbaden, Germany
Phone: +(0)6 11-9 93 39-0 Fax: +(0)6 11-9 93 39-33
www.acs-show.com  info@acs-show.com 
Architektenkammer Hessen
ACS-Organisation

in collaborazione con

ICN

International Competitions Network
Partner italiano


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