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SPOT ON SCHOOLS
curated by Paola Giaconia


RMIT UNIVERSITY

RMIT University, SIAL (Spatial Information Architecture Laboratory), School of Architecture + Design, Melbourne, Australia
http://www.sial.rmit.edu.au

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Project-based research and learning at RMIT’s Spatial Information Architectural Laboratory (SIAL) reaches across all design activity where information and space combine to describe an artifact, a narrative, a proposition, a speculation, or assist an understanding. SIAL is concerned with the integration of technical, theoretical and social concerns as part of its innovation agenda. We work transdisciplinarily and post digitally, comfortable with all media and all modes of expression. The facility comprises of high-end computing with a very broad range of software, and works with modelling and communication tools associated with all the disparate disciplines combined with traditional production techniques. Student researchers are engaged in a wide variety of projects that collaboratively disturb artificial distinctions between the physical and virtual, digital and analogue, scientific and artistic, instrumental and philosophical. A lively learning and research culture is facilitated through a variety of studios and associated events that enable exchange and cross fertilisation between different research and learning areas, educational programs and industry. This is furthered through transdisciplinary learning programs and studios, a visiting scholars and fellows program, international and national linkages and exchanges. The two studios presented here have focussed on combined and personal memory (Memory games), and present and future urban speculations (SYNTHETICspaces).

Mark Burry, Director





Installation at the Stazione Leopolda, Florence (photo by: Omar Cotza)
  Memory games
Instructors: Mark Burry, Lawrence Harvey, Jules Moloney, Gregory More

 
 
Memory Games. Environments by Lauren Harper, Lloyd McCarthie, Klemens Bichle

Within this studio students were asked to investigate the role of collective memory in the creation of visual and sonic narrative. During the studio students utilised a collaborative virtual environment software (stringCVE) based on a computer game engine as the primary design media. Melbourne's interstitial lanes and alleyways became the starting reference for the projects beyond which the designs deviated into imagined worlds exploring varying concepts of "memory". Sound and audio design were the key components of the studio with the final projects delivered in Dolby 5.1 sound. In the final stages of the studio the students combined their design worlds into grouped spaces, so one could navigate from one design to another, and in turn have a reconstituted experience of Melbourne's Central Business District.
The specific issues addressed in the studio were:
- the details of and relationship between sound and visual texture;
- the role of sound and visual surface to evoke memory, inform history, and furnish new narratives;
- ideas of threshold and transition between physical and imaginary territories;
- the relationship between personal and collective memory;
- the art of collective and self indulgence.


Students: Klemens Bichler, Ed Carter, Lisa De Jong, Joobee Gan, Dominque Hall, Lauren Harper, Flynn Hart, Adam Jackson, Teresa Koo, Lloyd McCarthie, Cimone McIntosh, Paul Nicholas, Line Rahbek, Ben Redmond, Serren Roter, Foo Chi Sung, Hai Troung, Chihiro Yamada, Kinga Zak



Mark Burry is the Professor of Innovation at the Spatial Information Architecture Laboratory (SIAL), RMIT University, Melbourne, Australia.
Gregory More is a Research Fellow at the Spatial Information Architecture Laboratory (SIAL), RMIT University, Melbourne, Australia.
Lawrence Harvey is a Lecturer at the Spatial Information Architecture Laboratory (SIAL), RMIT University, Melbourne, Australia. Jules Moloney is a senior Lecturer at the School of Architecture at the University of Auckland.
Sue Anne Ware is a Senior Lecturer in Landscape Architecture, RMIT University, Melbourne, Australia.
  SYNTHETICscapes
Instructors: Gregory More, Sue Anne Ware

 
 
SYNTHETICscapes. A series of experimental theatres within the StringCVE realtime engine. Environments by Ed Carter, Lisa De Jong, Flynn Hart, Cimone McIntosh

The SYNTHETICscapes studio explored existing and imagined architectural spaces through animation, game engines, and interactive installations. The notion of the synthetic is examined in the design of seamless connections between digital and physical worlds and the potential to blur architectural physicality via moving image and sound. The collaboration between architecture and landscape architecture students at SIAL RMIT University, School of Architecture + Design, utilised the potentials of digital design spaces to furnace future concepts of architecture, landscape, and urban environments. The brief for the project engaged the transformation of a Melbourne Docklands site in the year 2030 and beyond. This large scaled derelict site is located on the periphery of the city’s Central Business District and has been air marked for substantial development in the next twenty years. Within this context the proposal asked for the design of an emerging landscape proposition and an architectural intervention of a Lost Theatre. The lost theatre project questions how public theatre and cinema will be transformed in a future scenario or whether these institutions become a lost cultural entity within our highly mediated urban environments.
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