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Installing Diller+Scofidio at the Whitney

Alicia Imperiale



The Whitney Museum of American Art hosted, between March 1st and June 1st 2003, a significant restrospecive on the work of two among the most provocative architects practicing today: Elizabeth Diller and Ricardo Scofidio. Scanning: The Aberrant Architectures of Diller + Scofidio is introduced, on the pages of ARCH'IT, through three presentations: in "Installing Diller + Scofidio at the Whitney" Alicia Imperiale focuses on the immersive and intense journey that D+S lay out for the visitors of the exhibit; in "Display Engineers" Aaron Betsky, co-curator of the show with K. Michael Hays, gives an insightful investigation of D+S’s oeuvre; and finally there is a brief interview to the architects conducted by Marco Ligas Tosi. [PG]




Not merely a retrospective of the varied oeuvre of architects Elizabeth Diller + Ricardo Scofidio (D+S), the exhibit Scanning: The Aberrant Architecture of Diller+Scofidio at the Whitney Museum of Art gives the architects the opportunity to work performatively. The metaphor of the memory theater of Giulio Camillo in the 1986 performance for which they designed the environment, allows the architects to design the exhibit as a set of triggers for memory and narrative. Memory theater as an aid to oratory invites the speaker to "place" (constructed) complete thoughts in each of a series of rooms of an imaginary house. In order to deliver a speech, the orator need only "visit" the various rooms, in any sequence, in order to release the full contents of that condensed thought, in diverse, content rich narratives.

[29ott2003]

Ricardo Scofidio and Elizabeth Diller, 2001. (Photo: Mark LaRosa)
The D+S exhibit is set up as such -a trajectory through the space takes one on a journey, an itinerary through a series of places and "non-places" that come under the critical eye of the architects. D+S have been acutely aware of the status of place and most especially of the non-places that Marc Augé has described: the ubiquitousness and placelessness of the utopic -the airport lounge, the suburban sprawl, and shopping malls- all places that signify the "norms" of polite society and behavior that border on the empty, vacuous space of contemporary life.

These polite divisions of spaces are set up by rules -etiquette and behavior that are mirrored in the daily events and spaces that contain them. It should not come as a surprise that the iconic spaces of a museum exhibit are examined with an intense scrutiny by the D+S team. Gallery walls, reserved for the display of art, become the first site of intervention. The installation commissioned by the Whitney for the exhibit, Mural, 2003, breaks down the boundaries of the gallery wall in defining separate exhibit rooms. A track runs continuously through a series of exhibition spaces. A robotic drill is programmed to move randomly on this track drilling a series of 3/4" (2 cm circa.) holes in the gallery walls. A plexiglas box is attached to the bottom of the drill to catch the gypsum dust. In one room, black painted walls reveal the fine white dust that invariably falls, revealing, as had Ann Hamilton’s 1999 installation in the American Pavilion at the Venice Biennial, emergent patterns on the walls -as if a text in braille was revealed to the sighted.


Vice/Virtue Glasses. Fountain, 1997. Blown glass with hypodermic needle, 4 x 2 7/8 x 2 7/8 in. (10.2 x 7.3 x 7.3 cm). Henry Urbach Architecture, New York.


Vice/Virtue Glasses. Dispensary, 1997. Blown glass with Prozac capsules, 4 x 2 7/8 x 2 7/8 in. (10.2 x 7.3 x 7.3 cm). Henry Urbach Architecture, New York.


Vice/Virtue Glasses. Reservoir, 1997. Blown glass, 4 x 2 7/8 x 2 7/8 in. (10.2 x 7.3 x 7.3 cm) each. Henry Urbach Architecture, New York.

As the drill continues through its autocatalytic set of perforations, eventually, left to its own devices (and ruefully past the duration of the exhibit) it would completely perforate either side of the walls, increasing the breakdown of barriers of one space to another -an intimation of the subversive nature of this piece in relation to the power structures of museum spectatorship.

D+S act out within this theme. If the status of the wall as the organizer and index of visual arts is to be questioned, then the act of locating any of the objects, images, buildings and performances within the space of the museum, one would speculate, comes under intense scrutiny. D+S do not let us down in this regard. Video projections, large scale constructions and intricate apparati find themselves actively speaking and leading us through the space of the 4th floor of the Whitney, as the commedia dell’arte actors led the audience (myself included) in the vaults of the Brooklyn Bridge anchorage in the 1986 performance. All the works in the show are active, beckoning characters in the performance.


Vice/Virtue Glasses. Exhaust, 1997. Blown glass with cigarette, 4 5/16 x 3 3/16 x 3 3/16 in. (10.5 x 7.8 x 7.8 cm). Henry Urbach Architecture, New York.
 
Master/Slave, 1999. Mixed media installation with toy robots from the collection of Rolf Fehlbaum, installation view, Fondation Cartier pour l'art contemporain, Paris. 6 x 36 x 36 feet, collection of Rolf Fehlbaum. (
Photo: Michael Moran)

As one enters the exhibit from the bank of room-sized elevators at the Whitney, one encounters an enormous video projection of a man "modeling" the white dress shirts that are a result of the process of bad pressing. [Bad Press: Dissident Housework Series, 1993-98]. This image both pushes you out and welcomes you in. At the time that I saw the show, my attention was divided between the video and the overwhelming noise of the drill at work to the left of the screen -the use of this device is the ultimate upstaging device- breaking down, subverting the good, polite practice of viewing art. We’re never left to rest at that point.

 

Bad Press: Dissident Housework Series, 1993-1996. Custom ironed shirts, two single-channel videos. Dimensions variable. (Photo: Michael Moran)


Drawn around the video screen, one sees a small, lit niche recessed within the back wall of the space (I was imagining that the drill is programmed to move around this niche??). This glass alternates from translucent to transparent with electrically charged particles. In the transparent state, one sees into an iron and in the translucent, one sees a text from a 1962 housekeeping guide as to how to iron a man’s white dress shirt perfectly. D+S take these instructions to task in having rewritten the rules for a "bad press." Turning back to the video, a low display case holds many of the resultant aberrant objects.

 

Blur Building, aerial view. Lake Neuchâtel, Yverdon-les-Bains, Switzerland, 2002.
This is an example of how D+S combine video, text and artifacts in a total environment. If the first space explored large scale video displayed vertically, the next room projects the video on the floor [Pageant, 1997] in which corporate logos morph from one to another in black text on a white background. In this context, this piece seems to be critical of the overarching influence of globalization. I believe that this is the intent of the piece, but would like to note that the work is affected by context. Installed (vertically projected) in the Italian Pavilion of the 2000 Venice Biennial of Architecture, this work seemed to be in a suspicious relationship with the long lists of corporate sponsors who supported the production of various full-scale installations in adjacent rooms and within the American Pavilion.


Blur Building, Angel Deck. Lake Neuchâtel, Yverdon-les-Bains, Switzerland, 2002.



Blur Building, view from shore. Lake Neuchâtel, Yverdon-les-Bains, Switzerland, 2002.


Blur Building, night view. Lake Neuchâtel, Yverdon-les-Bains, Switzerland, 2002.

In all of their work, they walk the fine line between proper form and criticality. It is essential to the project. Their installation [Tourisms: Suitcase Studies, 1991] addresses these issues. This installation is a traveling exhibit, esconced within 50 identical Samsonite suitcases. These cases are opened like clamshells and hung, in alphabetical order within the gallery space from a fabricated ceiling. In each suitcase there is a "case study" of a tourist attraction in one of the 50 U.S. states. These sites are either a famous battlefield, or the bedroom of a well-known American personage. The cases use images, text, small models of either battle-related toys, or toy furniture. The use of mirrors reflects the objects and images and brings diverse objects in relation to each other. The suitcases are arranged 5 across by 10 deep in the space and are connected to the state’s location on the map of the U.S. that is hidden on the upper surface of the ceiling. The piece is impressive as it is hung in the space. The line of the hinge of the Samsonite case is hung at eyelevel, striking a horizon line through the space that fully unifies the diverse cases. Each suitcase is constructed as an elaborate diorama and brings to mind classification and display systems employed in a natural history museum.


Tourisms: suitCase Studies, 1991. Mixed-media installation with 50 suitcases and fabricated ceiling, 10 x 60 x 30 feet. Installation view, Walker Art Center, Minneapolis (Photo: Glenn Halvorson)


While the installation can be appreciated simply for its formal and spatial aspects, it is helpful to read the accompanying text to understand more fully the subtle and far-reaching sets of allusions that are embedded within the work.


Computer rendering of Institute of Contemporary Art, Boston, harbor view, 2002. (Courtesy of Diller+Scofidio)


The work can border between the didactic material in a museum (the diorama – pointing to another reality) rather than it fully being it as it is. One feels the necessity to "read" the wall text to fully "read" the work. I would say that there is a "correct" way that D+S would like us to "read" into each piece rather than opening each up to a viewer’s interpretation. I would like to be able to misread their work a bit more and not feel like I’ve missed their point...


Computer rendering of Institute of Contemporary Art, Boston, southwest view, 2002. (Courtesy of Diller+Scofidio)

Computer rendering of Eyebeam Museum of Art and Technology, southeast view, 2001. (Courtesy of Diller+Scofidio)


Computer rendering of Eyebeam Museum of Art and Technology, lobby, 2001. (Courtesy of Diller+Scofidio)

Computer rendering of Eyebeam Museum of Art and Technology, southwest view, 2001. (Courtesy of Diller+Scofidio)


In that way, while immersive and intense, their work is also well viewed in a book, where artifact and text are side-by-side and maintain equal status. It is an issue that I imagine will be resolved, addressed and invited in their built architecture as an extension of their critical and performative practice. It asks us to address their work as lived virtually -read with the body- not just seen (as so much of their work has to do with the optical model). This would call for an interpretation of Walter Benjamin in that architecture is a unique practice wherein architecture is seen optically and felt haptically. D+S intuit and practice this question in series of performances. It affects their working in a museum as an installation where the real and the fabricated slip from one to the other. Is it that the museum work at the Whitney is merely a simulacrum? No! because the sequence of installations at the Whitney provide a cogent critique on museum spectatorship and the status of the "art" object as explored through the simultaneous deployment of architectural display, projection, objects, artifacts, performance, models and text.


Interclone Hotel, Ho Chi Minh City, 1997. Slide projection, dimensions variable.


One is invited to think through seeing and touch, through reading in a synaesthetic mix, inviting mind and body, vision and touch, together in that slippery zone between the real and imaginary. They both share equal status in the work of Diller + Scofidio.

Alicia Imperiale
aliciaimperiale@hotmail.com

List of the works in exhibit, counterclockwise from entrance, looping around the 4th floor of the Whitney:

(rooms 9, 1 and 2)
MURAL, 2003-06-04 Robotic hand drill and metal armature, dimensions variable

(room 1) video projection, installation, text
BAD PRESS: DISSIDENT HOUSEWORK SERIES, 1993-98 Custom-ironed shirts, video projections and video on LCD screen, dimensions variable

(room 2) video projection
PAGEANT, 1997 Video projection, sound, dimensions variable; 3:40 min.

(room 3) installation
TOURISMS: SUITCASE STUDIES, 1991 Suitcases, postcards, model constructions, etched mirrors, lamps, steel armature, and plywood ceiling, 10 X 60 x 30 ft (3 x 18.3 x 9.1 m)

(room 4) slide projection
INTERCLONE HOTEL, 1997

(room 5) video projections on either end of small room
Left side: Videos of Performance collaborations
Right side: Videos of Installations and projects among others: SOFT SELL, 1993

(room 6) Video projection with sound, plasma screen and artifacts in a case
BLUR BULDING, 2002 Media pavilion, Swiss EXPO 2002, Yverdon-les-Bains, Switzerland
Video projection, large scale screen of people walking through the BLUR BUILDING with a plasma screen in front with clear images of building project. A large display case holds artifacts from the installation

(room 7) Building Projects:
- EYEBEAM MUSEUM OF ART & TECHNOLOGY
3 different elements: micro monitor that displays the animation of the ribbon motif for the design of the building, a computer animation TIMECODE, 2002 that shows the screen divided into a grid of 4 with simultaneous views of moving through the building, and a large, exquisitely crafted model of the building with a live and prerecorded video (171.5 x 203 x 99 cm)
- SLOW HOUSE MODEL
3 different elements: Slow House Model, 1989
Slow House, 2 x 4 Model, 1989, carved lumber And Slow House Modesl from the Desiring Eye: Reviewing the Slow House, 1992, Gallery Ma, Tokyo.
- INSTITUTE OF CONTEMPORARY ART
Installation that on front side, houses a small model of the building set on an aerial photograph, which is, borrowing from themes in their theater/dance design, is reflected on a mirror placed at a 45 degree angle, thereby showing both plan and elevational information simultaneously. Behind this tableau is a video projection of a computer animation.

(Connecting corridor) Display cases holding various artifacts:
- HIS/HER TOWELS, 1993
- PLEASURE/PAIN MEDICINE CABINET, 1991
- VICE/VIRTUE GLASSES (Dispensary, 1997; Exhaust, 1997; Fountain, 1997; Reservoir, 1997)
- VANITY CHAIR, 1988

(room 8)
THE AMERICAN LAWN: SURFACE OF EVERYDAY LIFE, 1998
In the center of the room are two videos projected on the floor WELCOME MAT, 1998
Circling the room are approx. 25 stereo viewers showing scenes from suburban developments that are on tracks and are height adjustable by the viewer. This piece is
COURT CASES, 1998
Two-laserdisc projection, adjustable stereo viewers, and 3-D slides, dimensions variable.

(room 9)
MASTER/SLAVE, 1999
Toy robots, conveyor belt, micro-surveillance camers, X-ray scanner, video monitors, and glass and steel vitrine with fluorescent tubes, 1.8 x 11x 11 meters.

> BETSKY: DISPLAY ENGINEERS
> LIGAS TOSI: INTERVISTA A DILLER+SCOFIDIO
> WHITNEY MUSEUM OF AMERICAN ART

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