[in
italiano]
> IT REVOLUTION BOOK SERIES
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During
the 1970s, the few architects who worked with a computer were seen
as a group of strange, determined Utopians. During the 1980s, they
were looked upon as specialists who spoke a language incomprehensible
to most. But during the 1990s ? parallel to the widespread expansion
of computer use in design studios ? the understanding also grew that
those Utopian or specialist architects were following lines of research
that would become fertile ground for new developments for everyone.
Along with the great founding fathers of CAAD use in architecture
(Chuck Eastman, Nicholas Negroponte, Bill Mitchell and the group of
younger fathers, Chris Yessios, Gerhard Schmitt and John Gero), a
new generation of architects "Born with the Computer" made itself
known. Mine was the last generation to straddle the old and the new,
to open ourselves up to computers when we were in our thirties in
that great hotbed of Computer Science researchers that was Carnegie-Mellon
in Pittsburgh. In those early years of the 1980s, while the first
robots roamed the campus alleyways, we asked ourselves how computers
would change architecture. Today, we begin to have clear ideas and
are more importantly facing an even younger generation who sees the
computer as not just an extra device but quite simply the main tool
for both designing and building; yes, even building, because the first
constructions have now been made of buildings and spaces conceived
using this new digital sensibility. These buildings are not only "designed
and built with the computer" but also aim at being significant signs
for identifying the contemporary lines of orientation, the new information
phase in architecture.
This book is called, not by chance, Behind the Scenes. Avant-garde
techniques of Contemporary Design. Written by two enthusiastic
young Italian researchers, Francesco De Luca and Marco Nardini, it
aims at revealing almost step by step the methods for approaching
architectural design using Information Technologies to open new fields
of investigation. Born out of this spirit are sections on Polysurfaces,
Keyframing, Morphing, Metaballs, Particle Systems and still others
on interconnected, open and dynamic systems that bring together contemporary
science and computers.
For regular users of these techniques, the first part of this book
may be only a useful synthesis, but for the great masses of young,
and not so young, architects, I am certain the broad ranging and detailed
explanation of these techniques of investigation will constitute a
very useful aid. The book was in fact created to resolve a question
from below. Studying the books in this series, many readers have been
fascinated by the work of new architects, have seen the results and
at the same time analyzed the theoretical background that motivated
the research. But an intermediate element was missing: the "how".
And so this book attempts to explain "how" by choosing areas in which
the paradigms of Information Technology help create architectural
projects more in keeping with today's complexities. To grasp the meaning
of the second part of "Behind the Scene", we must however go back
to the overall design of this book series.
INFORMATION AND INTERACTIVITY. Though originally planned in 1996 to
be only in Italian, with this issue the series has now reached its
eighteenth volume in English and is presently also translated into
Chinese. All of us are naturally very satisfied about this: not only
the authors, but also the Italian publisher Testo & Immagine who originated
the series, Birkhäuser Publishers for the English version, the Chinese
publisher Prominence Publishing and finally this writer who, as you
know, is the creator and curator of the series.
The definition "Information Technology Revolution" was chosen to underline
an implicit parallelism. During the 1920s, architects such as Walter
Gropius or Le Corbusier or Mies van der Rohe "completely" reformulated
architecture under the influence of the new mechanical, industrial
world. Their architecture was revolutionary because it modified all
the operating parameters of the era, absorbing the serial, rational,
uniform and standardizable processes of industrial production. Architecture
performed these processes both by internalizing them as work methods
as well as assuming them as "objective" parameters to evaluate whether
or not new qualities had been achieved.
We are now in another era. The key words of architects have changed.
They no longer think in terms of "standardization" but "personalization";
no longer via processes of "division into cycles" or "assembly lines"
but of "unity among differences". The city is no longer conceived
in monofunctional zones (work here, live here, play here) but as an
interactive whole of uses and functions, no longer considering the
idea of the "repeatable model" (the Black Ford or Unité d'Habitation)
but rather the concepts of Adaptability and Individualization.
The Network, the information systems for designing and planning buildings,
construction materials and even methods themselves are changing the
essence of architecture. Spaces tend toward being more and more multifunctional
and are created using complex geometry. Construction is done through
a sort of "computerized craftsmanship" with special pieces made using
routers and lathes guided by digital models. But it is information
above all that is becoming an essential component of the new architecture
and new urban environment. In particular, forward-looking architects
are attempting to create a generation of buildings and spaces that
are "conscious" of the changes in the operational and social framework
caused by information technology and capable of expressing this revolution.
There is an attempt to understand how an interface can be created
between computer and user (and no longer between user and computer
as it was for decades). Attempts are being made to understand how
to make the computer interact with us humans and the environment by
using various types of sensors: mechanical and quantitative ones that
measure air, light or temperature; more complex ones able to interpret
facial expressions or a tone of voice; and others even more sophisticated
that manage to formulate hypotheses about what we might emotionally
"feel". For a small, but essential, group of architects, this frontier
is also a fundamental attempt to make architecture change interactively
with changing situations and desires. The second part of this book
is aimed precisely at understanding this world, including the "technical"
viewpoint.
This is done both through a detailed analysis of the realm of sensors
and interactive systems as well as by outlining the overall logic
of a new environment; an environment that is half natural and half
artificial, created and developed by new forms of media.
Antonino Saggio
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[13nov2003] |