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On the threshold of the screen
Can architecture
answer questions that emerge
in media design, and vice versa? Can the dialogue
between these disciplines inspire a truly integrative
approach? Do we need a new design discipline? Can we
design buildings that tell stories, or media that create spaces?
Bruno Felix, director VPRO Digitaal TV, Hilversum, 1998
As television transformed the mode of understanding information, so the digital is in some
way modifying the world of architecture. Our relation with physical space remains mediated
more by systems which tend to reduce the distance between a project and its realization,
and, today, the screen has become the principal place for such mediation: an environment
in which to elaborate a project, a window on the world, a threshold of access to sources
of information as well as to further architectonic dimensions. In conjunction with the
progressive development of systems of communication and visualization, the screen offers
existing architecture and future projects the possibility to put into play with great
efficacy expressive means and to start a process of broad communication.
Architecture's new interest in video originated under such conditions and continues to
find expression in a complex panorama of achievements due, primarily, to extensive
accessibility to the technology of dynamic visualization. More and more the screen serves
as a valid means of communication for project forms and is developing as a place of
application, research and experimentation. Naturally, the relationship between
architecture and images in movement has existed for a long time and has progressed based
on different technologies, language and expressive forms. A century has passed since the
movie screen first offered to the public something more than a spectacle. The screen
communicated, as still communicates, ideas, modes of comportment, lifestyles, instructions
for the use of innumerable objects and, above all, spaces...
Only with a certain lethargy has architecture learned to absorb the stimuli offered by the
dynamic visualization of the physical world and to interpret the transformations in the
perception of space and time that cinema and television have produced on the quotidian
level. If one analyzes from this point of view the architectonic production of the last
century they could probably retrace the signs of such occasional and often modest
modifications. Nevertheless, architecture still lacks the means to express such a large
diffusion as well as the means to measure the public usage that corresponds to those
stimuli and visions. Although video has served architecture for a long time as an
important mode of documentation and analysis for the constructed space as well as for the
city, it has rarely been exploited as an instrument for the direct communication of
projects. Today the architect can seemingly enjoy the role of "director" of
elaborating and communicating projects through the same cinematic mean and with the same
language capacities in order to describe and to visualize to the public the physical
reality. The screen has habituated us to simultaneously absorb portions of reality with
elements of fiction and simulation. Such simulation is the quintessence of design
activity. Thus, in addition to testifying to spatial quality, video, when employed in the
process of design, can become a formidable means in the production of new architectural
interpretations, in order to develop and diffuse new images and new architectures.
The Festival image|architettura in movimento insists on the necessity of demonstrating and
comparing the diverse projects that testify to the evolution of systems of communications
for architecture. For this reason we have chosen to include in the program not only movie
and television productions, but also works produced by architects and students. The
program this year is enriched by providing an occasion to meet and reflect on the
experimental and didactic forms offered by digital systems, by a section dedicated to
video for Italian cities as well as by an interactive exposition on architecture in
digital media.
Diverse materials, apparently heterogeneous languages, contrasting points of view. These
elements always accompany moments of significant development and innovation. This festival
will attempt to measure the charming space the screen can reserve for architecture at this
moment of technological change.
Marco Brizzi
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